Make the color reflect the scheme
You actually can create SwiftUI Color in dynamic way:
```
public extension Color {
init(light: Color, dark: Color) {
let shapeStyle = ColorSchemeShapeStyle(light: light, dark: dark)
self.init(shapeStyle)
}
private struct ColorSchemeShapeStyle: ShapeStyle, Hashable {
let light: Color
let dark: Color
func resolve(in environment: EnvironmentValues) -> Color.Resolved {
switch environment.colorScheme {
case .dark: dark.resolve(in: environment)
case .light: light.resolve(in: environment)
@unknown default: light.resolve(in: environment)
You actually can create SwiftUI Color in dynamic way:
```
public extension Color {
init(light: Color, dark: Color) {
let shapeStyle = ColorSchemeShapeStyle(light: light, dark: dark)
self.init(shapeStyle)
}
private struct ColorSchemeShapeStyle: ShapeStyle, Hashable {
let light: Color
let dark: Color
func resolve(in environment: EnvironmentValues) -> Color.Resolved {
switch environment.colorScheme {
case .dark: dark.resolve(in: environment)
case .light: light.resolve(in: environment)
@unknown default: light.resolve(in: environment)
}
}
}
}
```